Adobe Flash CS3 Professional Classroom in a Book by Adobe Creative Team

By Adobe Creative Team

This project-based advisor from Adobe will educate readers all they should understand to create enticing interactive content material with Flash CS3. utilizing step by step directions with tasks that construct at the wisdom realized in each one lesson, readers will study the most important parts of the Flash interface, together with panels, timelines, and frames. From there, readers will find out how to paintings with vector and bitmap pics; create and edit symbols; alter textual content and upload interactivity with ActionScript 3.0; and contain animation, track, and sound to their initiatives. they will additionally the way to organize and export their comprehensive initiatives for net and broadcast. after all, readers also will benefit from the hot gains of Flash CS3--the streamlined person interface, local aid for Photoshop and Illustrator records, remodeled drawing instruments, new video encoding positive aspects, code modifying improvements, and lots more and plenty extra. The better half CD presents clients with all of the pattern documents they should entire the entire initiatives. academic teacher notes—created to assist lecturers plan, arrange, and time their lessons—are to be had for this ebook (and for different lecture room in a e-book titles) at

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In the Timeline, select frame 42 in the Pour layer, and press F6 to insert a keyframe. 8. Select the bottle on the Stage, and in the Transform panel, type 35 in the Rotate box. Press Enter or Return. 2007 22:07:51] ProQuest Information and Learning - 9780321499820 - Adobe® Flash® CS3 Professional Classroom in a Book® 9. Select frame 59, and press F6 to insert a keyframe. 10. With frame 59 selected in the Timeline, drag the bottle directly to the right, far off the Stage. Press Shift as you drag to constrain its movement to a horizontal line.

Note Pressing the Shift key as you draw constrains the tool to draw a perfect circle. You can modify many tools by pressing a key while you use them. For example, press the Alt (Windows) or Option (Mac OS) key as you use the Zoom tool to change it from Enlarge mode to Reduce mode. 11. Select the Selection tool ( ), and then select the oval. 12. In the Property inspector, change the width and height values to 101 so that the oval you drew matches the logo circle exactly. 13. Select the oval, and then use the arrow keys on your keyboard to nudge the circle into position.

1. swf file in the Lesson02/02End folder to play the animation. The project is a simple animation that can be used as a logo on a web page or as a preloader, an animation that keeps the viewer's attention while a web page loads. This animation is for Fizzy Drink, a fictional company. In this lesson, you'll draw the shapes, modify them, and animate them. 2. fla file in the Lesson02/02Start folder to open the initial project file in Flash. 3. Choose File > Save As. fla, and save it in the 02Start folder.

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