Advanced ActionScript 3: Design Patterns by Ben Smith (auth.)

By Ben Smith (auth.)

Advanced ActionScript 3 is a clean glance and new method of using invaluable, structural innovations and techniques which are popular within the box of wealthy interactive software improvement. With each one technique damaged down into diverse strategized reasons, you will find the procedure best suited for you. if it is an instance you could make the most of as-is, or one you can begin with and improve additional, you might have a word list of definitions and organizational ideas at your fingertips.

Object-oriented programming (OOP) and layout styles will not be new to the sphere, yet can frequently be neglected of their price. they're, every now and then, not just overwhelming to profit, yet tricky to place into perform. despite the fact that, they're worthy simply because they convey a constitution that may be damaged down, rebuilt, and reused.

This variation has been absolutely up-to-date to mirror glossy coding criteria and practices.

  • Provides the construction blocks required for the implementation of OOP
  • Addresses difficulties and issues relating to OOP
  • Offers suggestions on easy methods to strategy and make the most of OOP

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Extra resources for Advanced ActionScript 3: Design Patterns

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To keep yourself from being swayed by the visual messaging of the comps, you can rely on use cases to demonstrate the system’s goals. Use Case Scenario A use case is nothing more than sequential actions performed within the confines of a scenario. These steps move toward accomplishing a specific goal. Each scenario has a clear beginning and ending, and there is always only one goal per use case. In short, a use case is a story that explains the system. Depending on the agency for which you work, getting your hands on the statement of work (SOW) is the optimal way to determine your use case.

Sampler package, let’s demonstrate the compiled complex reference that is inserted into an object using the static method getMemberNames(). This method accepts two parameters: the object, from which it retrieves all QName members; and whether to include any instance names that may be available to the object. QName is an ActionScript 3 class; it’s short for qualified name. Chapter 1 discussed how the compiler can locate and refer to a particular definition with a URI along with the definition’s name.

This leaves you with the solution of defining your references as being public, so you can continue to seal your class to further maintain data hiding. Application Domain The application domain, not to be confused with problem domain, represents the memory location of an application’s given definitions. swf file is published, the compiler bundles all application definitions into that of an application domain. swfs remain partitioned from one another. swf files. ApplicationDomain class. The ApplicationDomain class, when instantiated, accepts as an optional parameter a reference to a preexisting applicationDomain.

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