Advanced ActionScript 3 with Design Patterns by Joey Lott

By Joey Lott

Ultra-modern ActionScript-based functions require more and more refined architectures and code. This publication aids intermediate and complicated ActionScript builders in studying tips on how to plan and construct functions extra successfully. you are going to observe layout styles as recommendations to universal programming situations. past a reference, complicated ActionScript with layout styles is a realistic advisor entire with pattern mini-applications illustrating every one layout trend. The accompanying CD incorporates a trial model of Flash eight in addition to the entire lesson records had to paintings with the textual content.

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Since test cases and test runners are likely new to you we'll look at how to create them in the next sections. TestCase. The test case class constructor should always accept a string parameter and then call the super constructor, passing it the parameter value. TestCase; public class SimpleTest extends TestCase { public function SimpleTest(method:String) { super(method); } } } Part I: Successful Projects 31 32 Part I: Successful Projects The class should then define one or more methods that run a test.

Com/aas3wdp for an updated URL. swc file which contains the necessary FlexUnit framework libraries. swc is included in the library path for your project for which you want to use unit tests. If you want to write custom unit tests that don't rely on FlexUnit then you are welcome to do so. However, for the remainder of this section on unit testing we will be giving specific instructions for running unit tests using FlexUnit. Creating Basic Unit Tests In FlexUnit basic unit tests require the following elements: • Classes you want to test.

In the preceding example, Vegetable is both a class and the type. However, there's a correspondence between a type and an interface and between a (concrete) class and an implementation. Although a concrete class defines both an interface and implementation, an interface defines just the interface. Likewise, a class is also a type, but a type does not have to be a class. Types can also be interfaces. By declaring variables with interface types, you create greater flexibility in your code. Consider the following example: var item:IProduce; 42 Part I: Successful Projects Part I: Successful Projects 43 Now that item is declared as type IProduce, we can assign to item any instance of any class that implements IProduce.

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