Adventures In Raspberry Pi by Carrie Anne Philbin

By Carrie Anne Philbin

Coding for children is cool with Raspberry Pi and this hassle-free guide
Even in case your little ones don't have an oz. of computing device geek in them, they could learn how to code with Raspberry Pi and this glorious e-book. Written for eleven- to 15-year-olds and assuming no earlier computing wisdom, this publication makes use of the wildly winning, inexpensive, credit-card-sized Raspberry Pi desktop to provide an explanation for primary computing strategies. adolescents will take pleasure in facing the book's 9 enjoyable tasks whereas they research simple programming and procedure management abilities, beginning with the very fundamentals of ways to plug within the board and switch it on.

Each venture encompasses a full of life and informative video to enhance the teachings. It's ideal for younger, keen self-learners-your teenagers can leap in, manage their Raspberry Pi, and struggle through the teachings on their own.
Written through Carrie Anne Philbin, a highschool instructor of computing who advises the U.K. govt at the revised ICT Curriculum
Teaches eleven- to 15-year-olds programming and procedure management talents utilizing Raspberry Pi
Features nine enjoyable tasks observed via energetic and invaluable videos
Raspberry Pi is a $35/£25 credit-card-sized machine created by means of the non-profit Raspberry Pi origin; over one million were sold
Help your kids celebrate and study computing talents whilst with Adventures in Raspberry Pi.

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Once you have found the file, click it to view the image. Learning More About an Application Each Linux application or command has a “manual” file that gives a description of the application and lists the options or features that are available. To read the manual for any application, use the command man followed by the name of the application. For example, to see the manual for the nano text editor, simply type man nano. Figure 2-9 shows the manual for the scrot application. The manual lists the options available with the application and shows you any extra functions that are available for you to use if you wish.

To see or edit scripts or costumes for a sprite, click on the sprite in the palette. • Blocks palette—The Blocks palette is divided into two portions. The top portion has eight labels—Motion, Looks, Sound, Pen, Control, Sensing, Operators and Variables—each of which corresponds to a group of blocks that you can use to program your projects. Click on a label, and the blocks available for you to use appear in the lower portion of the pane. To form scripts, you select the blocks you want to use, drag them onto the Scripts tab (see the next bullet) and fit them together.

This is a short way of referring to your home directory, which is /home/pi when written in full. • Finally, the Raspberry Pi asks you what you want it to do, by displaying the $ symbol as a prompt to enter a text command (see Figure 2-3). raspberrypi is the hostname of your device; this name identifies it on a net- work. So you are the user pi on the device raspberrypi. ADVEN T URES IN RASPBERRY PI FIGURE 2-3 Breakdown of pi@raspberrypi ~ $ Now try to interact with the computer by typing a command: type date into the terminal and press Enter.

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