Away3D 3.6 Essentials by Matthew Casperson

By Matthew Casperson

Away3D is a powerful know-how, and this e-book is targeted on displaying you ways to create sensible and enjoyable 3D Flash functions with lots of step by step examples, the best way to assist you stay away from universal error, simple English reasons of the options and methods utilized by Away3D, and sincere recommendation that can assist you comprehend the various inconsistencies within the Away3D code base. This e-book is intended for newbies in addition to skilled Flash builders who're seeking to create 3D purposes in Flash utilizing the Away3D engine. no matter if you're utilizing Away3D for the 1st time or are a professional developer, this ebook provides you with an exceptional starting place in taking Flash to the subsequent measurement. it could even be used as a reference consultant by way of Flash builders who're already accustomed to Away3D.

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Away3D 3.6 Essentials

Away3D is a magnificent expertise, and this publication is concentrated on displaying you ways to create sensible and enjoyable 3D Flash functions with lots of step by step examples, how to assist you stay away from universal errors, simple English reasons of the techniques and strategies utilized by Away3D, and sincere suggestion that can assist you comprehend the various inconsistencies within the Away3D code base.

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X. We saw the steps required to download the Away3D source code, either as a ZIP file or from the SVN repository. The process of configuring the authoring tools Flex Builder, Flash Builder, FlashDevelop, and Flash CS4 was described, allowing each of these tools to create Away3D applications. With the authoring tools configured we could create the Away3DTemplate class, which was then built upon by the SphereDemo class to show off the process of compiling and running a simple Away3D application. Now that we have seen how to configure the authoring tools and created the Away3DTemplate class as a base for future Away3D applications, we can start to explore the features provided by the Away3D engine.

Using the cubeMaterials or faces parameters, which both accept a CubeMaterialsData object, you can specify six individual materials to be applied to each side of the cube separately. data package. The CubeMaterialsData constructor takes a number of init object parameters itself: front, back, left, right, top, and bottom. Each of these parameters accepts a material, which will be applied to the appropriate side of the cube. MAP6, it is possible to display a texture that has been split up into two rows and three columns, with each of the six divisions being applied to one of the sides of the cube.

3. Click File | New | AS3 Document. 4. Paste the code for the Away3DTemplate class into the new file, overwriting any default code that may be present. 5. Click File | Save. as under the project src directory by clicking the Save button. [ 22 ] Chapter 1 6. as file in the Project pane and click on the Always Compile option. The icon for the file should change to include a green arrow pointing down. 7. To compile and run the application click Project | Test Movie. Adobe Flash CS4 The following steps show you how to add the Away3DTemplate class to the Adobe Flash CS4 project we created earlier: 1.

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