By Kevin Lanning, Zack Petroc, Timur Baysal
Dartiste personality Modeling представляет вашему вниманию техники моделирования лучших художников по 3D персонажам - Kevin Lanning, Zack Petroc, Timur Baysal. Каждый мастер демонстрирует свои подходы и методы в моделировании характеров и существ для фильмов и игровых проектов.
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Extra info for dartiste Character Modeling 2 - Digital Artists Master Class
For the puzzle to fit together, each piece must be 40 Section I: The Basics Section I: The Basics 41 carefully considered in regards to how it fits. This is accomplished with a blueprint methodology. Each object's defining characteristics are outlined in a blueprint or class definition. A class definition is much like an architectural blueprint, which identifies what a house will look like and what amenities it will have. A blueprint can be used many times to create many houses. The blueprint guarantees some similarities in all houses built from the blueprint.
In Flash, you can create your own custom solutions or build hybrid solutions using prebuilt and tested components to augment custom solutions. The following list identifies the benefits of using prebuilt components: • Abstraction and reduced complexity. The assembler doesn't need to know how individual objects are built to be able to use them. • Flexibility and maintainability. Individual objects can be replaced without rebuilding the entire system. • Quality and performance. Objects are developed by domain experts.
The traditional programming style, known as procedural programming, is where the change begins. Procedural programming takes the point of view that an application is a list of instructions that are executed in a particular order and that can usually be described accurately with a flow chart. Consider an example of an e-commerce application. In a traditional procedural system, there would be multiple routines, including the following: • Create products • Categorize products • Edit products • Display products • Add products to cart • Ship products In the equivalent object-oriented system, there could simply be a Product object.