Object-Oriented Programming with ActionScript 2.0 by Jeff Tapper

By Jeff Tapper

I believe undesirable for the authors; it seems like they're taking the warmth for the entire detrimental vibes surrounding this ebook, whilst almost certainly the accountability lies with the editors and/or publishers. It certainly smacks of "get it out the door speedy" marketing.

I will not point out the atrocious code samples within the e-book (it's true...they're terrible. at the very least the downloadable codes turns out to have mounted that -- thanks, authors).

I will not point out the spelling and grammar errors (again, notwithstanding, it really is true...the editor(s) should have simply confirmed that the manuscript was once, in reality, approximately ActionScript and referred to as it good).

I will point out that i discovered the ebook regularly dead. To be reasonable, I learn Moock's crucial ActionScript 2.0 first, which i myself discovered even more informative and valuable. I it up with OOPAS2, considering that i'll in basic terms solidify my OOP wisdom, yet might up feeling that it was once a darn great thing that I learn Moock's booklet first, in any other case i might were completely misplaced in OOPAS2. I simply do not feel that the publication is definitely equipped or that it provides principles effectively.

At a few issues conepts are belabored until eventually they bleed, and different recommendations are only kind of casually pointed out and not heard from again.

The instance records and workouts are not precisely worthwhile. distinction that with crucial AS2, which supplies an invaluable classification for almost each complete instance. let's have a look at, from Moock you get an layout trend frameworks, an ImageViewer, a Logger, and a number of other quite priceless type records. In OOPAS2 you get a mortgage program and subscription application.

To make one other comparability with crucial AS2, that booklet closes with a very good creation to layout styles, which used to be the 1st time MVC made experience to me. OOPAS2 does not speak about layout Patterns.

OOPAS2 does spend the center 3rd of the publication speaking approximately XML, internet providers, Flash Remoting, and Flash conversation Server. these are all tremendous good things to discuss, however the connection to Object-Oriented Programming used to be susceptible at top. That complete part simply appeared tacked on. In all, it did the publication a massive disservice by way of taking pages clear of "real" OOP stuff, and accordingly attempting to cram an immense factor like FlashCom or Remoting right into a unmarried bankruptcy. Come on...write a ebook on Remoting, do not shove it right into a publication on OOP.

I have to cease an keep in mind that there have been really a number of redeeming characteristics concerning the publication, yet they're a ways outweighed by way of the unfavorable qualities.

If you could basically have the funds for one OOP for AS booklet, make it Moock's booklet (I have not learn the hot OOP for Flash eight ebook from Freinds of Ed, that one seems to be priceless, too). I want i may even suggest getting either, yet fairly, the ebook is so scattered that it really is not worthy it. if you are occupied with OOP, you will not care concerning the center part an excessive amount of. And with the intention to studying Remoting etc, then you are far better off paying for a devoted book(s) at the topic. And the final part the place they construct the pattern program is simply, good, "eh." I hardly ever do not end anything that I begin, yet they only misplaced my curiosity within the final part. i could not see any aspect in really development the app that they have been building.

Go with Moock's publication or the recent neighbors of Ed one (hopefully).

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Extra resources for Object-Oriented Programming with ActionScript 2.0

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For the puzzle to fit together, each piece must be 40 Section I: The Basics Section I: The Basics 41 carefully considered in regards to how it fits. This is accomplished with a blueprint methodology. Each object's defining characteristics are outlined in a blueprint or class definition. A class definition is much like an architectural blueprint, which identifies what a house will look like and what amenities it will have. A blueprint can be used many times to create many houses. The blueprint guarantees some similarities in all houses built from the blueprint.

In Flash, you can create your own custom solutions or build hybrid solutions using prebuilt and tested components to augment custom solutions. The following list identifies the benefits of using prebuilt components: • Abstraction and reduced complexity. The assembler doesn't need to know how individual objects are built to be able to use them. • Flexibility and maintainability. Individual objects can be replaced without rebuilding the entire system. • Quality and performance. Objects are developed by domain experts.

The traditional programming style, known as procedural programming, is where the change begins. Procedural programming takes the point of view that an application is a list of instructions that are executed in a particular order and that can usually be described accurately with a flow chart. Consider an example of an e-commerce application. In a traditional procedural system, there would be multiple routines, including the following: • Create products • Categorize products • Edit products • Display products • Add products to cart • Ship products In the equivalent object-oriented system, there could simply be a Product object.

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